fleur de lis -spacer-
SojCross Title
fleur de lis
---divider bar---
-spacer-
Character Info
Character Roles
Expanded History
Expanded Theme
Game Credits
Game Rewards
Help Files
Heraldry
Main Page
Map System
News Files
SojCross Webring
Staff Pages
Webrings
Email Me

        These are by no means the only roles available these are just all that I thought of to put on the page. As for how they're arranged, I'm going to try to arrange them first by gender, and then alphabetically by faction. This should help, not only in finding a possible role, but in determining what faction it falls under.

Males

      Army
          Uniforms are a basic navy blue overtunic and dark brown pants. A navy blue cloak is also provided as well as plain, utilitarian supplies and weaponry. For custom fitting, finer material or detailed weaponry the owner must pay the added expense themself. Two changes of clothes for each season are provided the first year, after that one change of clothes may be aquired every four months at no charge. New boots may be had once a year at no charge.
          Housing is provided for single men, those who are married (have children) recieve a small stipend in addition to support those family members. As rank increases, so does pay and the subsequient stipend for family.
          Upon entering the King's/Queen's army the new member is provided with basic clothing for the season, assigned to a newly forming detachment, a commanding officer, housing, and is trained. This training generally takes 4 months during which the new member will aquire basic weaponry and be trained with it. Further training upon aquiring full gear is another 2 months after which the detachment is activated. In times of war they would go immediately to battle, in times of peace they play mock wargames with more experienced detachments for more training and to keep skills sharp.
          All ranks above Corporal need to be cleared first.
  • Private
         The lowest rank in the army this character is either young and inexperienced, or older and much of a troublemaker among the ranks. They are designated by a a black armband with blue piping.
  • Corporal
         A rank generally granted after two years of service with no trouble, complaints or failures in duties. They are designated by a black armband with blue piping and a band of red above the lower piping.
  • Sergeant
         Sub commander of a platoon there are generally two of these for every detachment and the rank is granted only when an opening occurs and is bestowed upon one who has shown to be the most able and deserving. They are designated by a black armband with red piping.
  • Detachment Leader
         Commander of a detachment there is only ever one of these in each detachment. Rank is granted when a position opens up or a new platoon is forming. It is bestowed upon the most deserving Sergeant. They are designated by a black arm band with red piping and blue bands inside the piping.
  • Sergeant Major
         Commander of 6 detachments which forms a platoon. They are responsible for every man who serves in their platoon and make sure that proper training, supplies and commands are passed down to their men. They are designated by a black armband with red piping with blue bands inside the piping and red bands inside those.
  • Lieutenant
         Ranking officers with experience are generally responsible for communications being passed among the troops and for the gathering of information in times of war. They are designated by dark green armbands.
  • Captain
         Designated by green armbands with blue piping.
  • Major
         Designated by green armbands with blue piping and a band of red above the lower piping.
  • Lieutenant Colonel
         Designated by green armbands with red piping.
  • Colonel
         Designated by navy armbands having the royal heraldry upon them and black piping.
  • Master of the Army
         Appointed by the King. Designated by navy armbands having the royal heraldry upon them and red piping.
  • King/Queen
         Hereditary titled passed down to the oldest child when the parent dies or becomes unfit for ruling through illness or accident.

      Clergy

  • Druids
  • Gabraelites
       Order of Saint Gabriel, a herald and teaching order.
            Grenfil
      Young men in training * black robes, yellow cassacks
            (Lay) Brothers
      Fully trained * black robes, yellow cassacks white badge on left shoulder
            Priests
      Fully trained, teachers * black robes, yellow cassacks white badge on right shoulder
  • Michaelines
       Order of Saint Michael, a militant fighting and teaching order.
            Grenfil
      Young men in training * dark brown robes, blue cassacks
            Knights
      Fully trained warriors * dark blue robes, white cassacks with blue cross, dark blue belt, sword
            (Lay) Brothers
      Fully trained * dark brown robes, white cassacks
            Priests
      Fully trained, teachers * dark brown robes, white cassacks with blue cross
            Vicar General
      Head of the knights * dark blue robes, white cassack edged in silver trim with a blue cross, silver belt, sword
  • Raphaelites
       Order of Saint Raphael, a wholely spiritual order.
            Grenfil
      Young men in training * dark brown robes, white cassacks with purple border
            (Lay) Brothers/Friars
      Fully trained * dark brown robes
            Priests
      Fully trained, teachers * dark brown robes, purple cassacks
            Vicars
      Fully trained, minister to the other orders * dark brown robes, purple cassacks with white border
            Bishops
      Ordinary (1)
         Fully trained, minister to priests, vicars and deal with running of the church * purple robes
      Auxillary (4)
         Fully trained, minister to priests, vicars and deal with running of the church in assistance to Ordinary Bishop * purple robes, white cassack
            Archbishop
      In charge of all of Alithir and the immediately surrounding farmlands * white robes, purple cassack
            Primate
      In charge of all of Glathnor * white robes
  • Uraelites
       Order of Saint Urael, a healing and teaching order.
            Grenfil
      Young men in training * dark brown robes, green cassacks
            (Lay) Brothers
      Fully trained * dark brown robes, green cassacks white badge on left shoulder
            Priests
      Fully trained, teachers * dark brown robes, green cassacks white badge on right shoulder

      Commoners

          This is mostly for those who don't fit into the other category. Children, people who work for Nobility, Clergy, Knights, Proprieters, and such without fitting into those categories. Some options include:
    • Footmen
    • Coachmen
    • Animal Handlers
    • Gardeners
    • Cooks
    • Servants
    • Private Guards
    • Falconers
    • Scribes

      Craftsmen

          These are people who create things with their hands. Blacksmiths, carpenters, glassmakers, and such.

      Farmers

          There are many types of farmers, those who grow things, raise or herd animals, among a variety of other things.

      Fishers

          Primarily men these people fish from the sea in boats and rivers that run through the countryside.

      Foresters

          This covers those members of the common population who make their living off what is worked from the forest and used for themselves or traded/sold for goods/monies, or who sell/rent their skills to another for profit.
    • Woodsmen
    • Trappers
    • Hunters
    • Trackers

      Guards

          In all cases City Guard information will be the first line and Castle Guard information will be the second line.
          City Guard uniforms consist of black pants, black boots, white shirt, and a mandelion in a rich cornflower blue. They are provided with sturdy, unadorned weapons, black bracers, and black hats. Housing is provided for single men, married men get a small stipend for housing only.
          Castle Guard uniforms consist of golden brown pants, amber colored boots, white shirts and a mandelion in a bold red. They are provided with sturdy, weapons with simple golden hits, amber leather bracers, and golden brown hats. Housing is provided for single men.
  • Guardsman
         The lowest rank in the cityguard, designated by single white stripes just at the outside edge of the shoulders front to back.
         The lowest rank in the castleguard, designated by single yellow stripes just at the outside edge of the shoulders front to back.
  • Private
         Designated by two white stripes just at the outside edge of the shoulders front to back.
         Designated by two yellow stripes just at the outside edge of the shoulders front to back.
  • Corporal
         Designated by three white stripes just at the outside edge of the shoulders front to back.
         Designated by three yellow stripes just at the outside edge of the shoulders front to back.
  • Sergeant
         Designated by four white stripes just at the outside edge of the shoulders front to back.
         Designated by four yellow stripes just at the outside edge of the shoulders front to back.
  • Patrol Leader (City)/ Master Sergeant (Castle)
         Designated by single white stripes bracketed in black just at the outside edge of the shoulders front to back.
         Designated by single yellow stripes bracketed in black just at the outside edge of the shoulders front to back.
  • Lieutenant
         Designated by single black stripes just at the outside edge of the shoulders front to back.
         Designated by single white stripes just at the outside edge of the shoulders front to back.
  • Captain
         Designated by two black stripes just at the outside edge of the shoulders front to back.
         Designated by two white stripes just at the outside edge of the shoulders front to back.
  • Major
         Designated by three black stripes just at the outside edge of the shoulders front to back.
         Designated by three white stripes just at the outside edge of the shoulders front to back.
  • Lieutenant Colonel (Castle)
         Designated by black epilats with single gold stripes.
  • Colonel (Castle)
         Designated by black epilats with two gold stripes.
  • Master of the Guard
         Appointed by the King. Silver piping on the mandelion, white epilats with silver braiding.
         Appointed by the King. Gold piping on the mandelion, black epilats with gold braiding.
  • King/Queen
         Hereditary titled passed down to the oldest child when the parent dies or becomes unfit for ruling through illness or accident.

      Knights

          This title can be granted for valor in combat or other service to the king or the kingdom, though is most frequently granted to nobility or sponsored commoners who have been a page, squire, and passed a test of knighthood for one of the known orders. It is not inherited nor is any noble title previously held unless the knight is the inheriting son. To be nobility one must have their character approved by staff, to be a commoner sponsered for knighthood one must provide the sponser, and to have gained title through service one must tell how and have it approved.
  • Knights
         A fully vested and ordained member of a Knightly order
  • Pages
         The position at which all members begin in the order, both noble and common alike. This role is basically that of gopher and messenger for the Knight and Squire.
  • Squires
         The highest position that can be attained by a commoner, this is the Knight's assistant and usually a friend. The person helps to dress the knight in armor, tends to his horse and weapons, and assists in all matters pertaining to Knightly duties as needed.
  • Vicar General
         The leader of an order, this is the highest position attainable within the order. Generally voted on by the knights, under recommendation by the departing Vicar General, and approved by the King.

      Magi

          Ashid, Apprentices and Journeyman need only be approved as characters and be accepted by the Mage School. anything beyond that level requires a more indepth approval process.
  • Ashid
         Applicants and new students before they begin practicing spells and potions. This covers the first year or so of their training depending upon advancement rates.
  • Apprentice
         Students who have begun to practice spells and potions but who have not yet learned enough mastery to be allowed to work beyond the practice chambers.
  • Journeyman
         Trained Mages who frequently travel working their skills for the benefit of the people. They are usually paid small fees dependant upon the spell or potion which covers supplies, and supports them during their travels. Generally they return just as poor as when they left (this is not a 'get rich' plan for mages).
  • Master
         They have mastered the specific areas which they have studied and are now able to teach these spells and potions to apprentices. They are encouraged to continue the study of their chosen fields or to seek another field of magics to study.
  • Grand Master
         This is the highest ranking in each area of study. As a general rule there is only one Grand Master per field at any given time. However, if someone should prove to have more knowledge or control of a given set of magics than the current grand master a second could be possible.
  • Chancelor
         One only at any given time. This is the Master or Grand Master that runs the Mage School. The person needs to be skilled in organization, administration, and dispute settlement as well to qualify for the position.

      Navy

  • Seaman Apprentice
         
  • Seaman
         
  • Leading Seaman
         
  • Petty Officer
         
  • Chief Petty Officer
         
  • Warrant Officer
         
  • Midshipman
         
  • Lieutenant
         
  • Commander
         
  • Captain
         
  • Master of the Fleet
         
  • King/Queen
         Hereditary titled passed down to the oldest child when the parent dies or becomes unfit for ruling through illness or accident.

      Pirates

  • Basic Pirate
  • Leading Pirate
  • First Mate
  • Captain

      Proprieters

      Rogues

      Royalty/Nobility

          In a feudal society nobles are part of a complex social structure, owing their loyalty to a liege and, in turn, having vassals and peasants serving under them. Titles are directly connected to a land holding, called a fief or a direct blood relationship to the monarch. The titles are listed in decending order.
          Administration approval is required to play any noble/titled character, irreguardless of the kingdom from which they derive their title.
    • For Nobles whose title derives from Glathnor a character background is needed which includes anything that would be common knowledge in the realm about the noble and and the lands of that noble. You can state your preference of placement in the hierarchy, but that does not guarantee the position to you.
    • For those who derive their titles from foreign lands we need a proposed background which should include why they are in Glathnor and some bit of information about the land from which they hail.
    • Foreign disposessed or exiled nobles need only provide a proposed background and information about their homeland.
    • Dispossessed nobles of Glathnor need to provide background which includes the reasons they were dispossessed.
  • King
         The hereditary ruler of the kingdom, one only. The non-ruling father of a King or Queen is called 'Prince Father'
  • Crown Prince
         First born child (if male), one only
  • Prince
         Male child(ren) of the King/Queen
  • Duke
         Highest non-royalty nobility. A maximum of 2 possible, including Duchess a total of 2 pairs.
  • Count
         Subjects of Duke/Duchess. A maximum of 6 possible, including Countess a total of 6 pairs.
  • Baron
         Subjects of Count/Countess. A maximum of 12 possible, including Baroness a total of 12 pairs.
  • Lord
         Subjects of Baron/Baroness. A maximum of 24 possible, including Lady a total of 24 pairs.
  • Baronets
         See 'News Baronets'. All must be related to known nobility and therefore must be approved by both staff and the family to be related to.

      Thieves

Females

      Clergy

      Commoners

          This is mostly for those who don't fit into the other category. Children, people who work for Nobility, Clergy, Knights, Proprieters, and such without fitting into those categories.
    • Maids
    • Ladies Aides
    • A wife whose husband belongs to any number of factions
    • Governess
    • Nanny
    • Page
    • Cook
    • Tavern wench

      Craftsmen

          These are people who create things with their hands. Blacksmiths, carpenters, glassmakers, and such.

      Farmers

          There are many types of farmers, those who grow things, raise or herd animals, among a variety of other things. Farmer's wives generally qualify for this as well since they help their husbands with much of the work.

      Fishers

          Women are most often found along the cliffs near the warf cutting shellfish from the rocks and gathering the fish that collect in the tidepools.

      Foresters

          This covers those members of the common population who make their living off what is worked from the forest and used for themselves or traded/sold for goods/monies, or who sell/rent their skills to another for profit. If you are the spouse of one of these positions you may claim the faction as your own since women generally aid in their husband's work.
    • Woodsmen
    • Trappers
    • Hunters

      Knights

          Women may be pages at this time. There is currently no order for women soldiers, knights or guards save for those who are personal guards hired by private citizens or nobles or perhaps on Pirate ships and mercenary groups.
  • Pages
         The position at which all members begin in the order, both noble and common alike. This role is basically that of gopher and messenger for the Knight and Squire.
  • Dame
         The wife of a knight. This is actually a minor form of semi-nobility, and yet at the same time it is a 'commoner' role. So I'm listing it here.

      Magi

          Ashid, Apprentices and Journeyman need only be approved as characters and be accepted by the Mage School. anything beyond that level requires a more indepth approval process.
  • Ashid
         Applicants and new students before they begin practicing spells and potions. This covers the first year or so of their training depending upon advancement rates.
  • Apprentice
         Students who have begun to practice spells and potions but who have not yet learned enough mastery to be allowed to work beyond the practice chambers.
  • Journeyman
         Trained Mages who frequently travel working their skills for the benefit of the people. They are usually paid small fees dependant upon the spell or potion which covers supplies, and supports them during their travels. Generally they return just as poor as when they left (this is not a 'get rich' plan for mages).
  • Master
         They have mastered the specific areas which they have studied and are now able to teach these spells and potions to apprentices. They are encouraged to continue the study of their chosen fields or to seek another field of magics to study.
  • Grand Master
         This is the highest ranking in each area of study. As a general rule there is only one Grand Master per field at any given time. However, if someone should prove to have more knowledge or control of a given set of magics than the current grand master a second could be possible.
  • Chancelor
         One only at any given time. This is the Master or Grand Master that runs the Mage School. The person needs to be skilled in organization, administration, and dispute settlement as well to qualify for the position.

      Pirates

      Proprieters

      Rogues

      Royalty/Nobility

          In a feudal society nobles are part of a complex social structure, owing their loyalty to a liege and, in turn, having vassals and peasants serving under them. Titles are directly connected to a land holding, called a fief or a direct blood relationship to the monarch. The titles are listed in decending order.
          Administration approval is required to play any noble/titled character, irreguardless of the kingdom from which they derive their title.
    • For Nobles whose title derives from Glathnor a character background is needed which includes anything that would be common knowledge in the realm about the noble and and the lands of that noble. You can state your preference of placement in the hierarchy, but that does not guarantee the position to you.
    • For those who derive their titles from foreign lands we need a proposed background which should include why they are in Glathnor and some bit of information about the land from which they hail.
    • Foreign disposessed or exiled nobles need only provide a proposed background and information about their homeland.
    • Dispossessed nobles of Glathnor need to provide background which includes the reasons they were dispossessed.
  • Queen
         The hereditary ruler of the kingdom or the wife of said ruler, one only. The husband of a hereditary Queen is called 'Prince Consort'. The non-ruling mother of a King or Queen is called 'Queen Mother'
  • Crown Princess
         First born child (if female), one only
  • Princess
         Female child(ren) of the King/Queen
  • Duchess
         Highest non-royalty nobility. A maximum of 2 possible, including Duke a total of 2 pairs.
  • Countess
         Subjects of Duke/Duchess. A maximum of 6 possible, including Count a total of 6 pairs.
  • Baroness
         Subjects of Count/Countess. A maximum of 12 possible, including Baron a total of 12 pairs.
  • Lady
         Subjects of Baron/Baroness. A maximum of 24 possible, including Lord a total of 24 pairs.

      Thieves


---divider bar---
fleur de lis


IrishFire Graphic & Designs
fleur de lis