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Sojourner's Crossing is a medieval themed game set in a land, Glathnor, much like the north of England. The main city, Alithir, is a coastal city with a large variety of peoples. The native peoples are celtic or briton type peoples. The year is 204 and the land is filled with strife of many kinds. Pirates, smugglers, mercenaries, clashing religions, political intrigue and discourse concerning the validity of the ruling families right to hold the throne.

If you want to learn more about the history of the ruling family you can check out the Expanded History. If you want more details on the Theme itself you can check out the Expanded Theme. We won't go into that much detail on this page because we're trying to get your character moving. In that direction the first thing we're going to attempt to do is answer some basic questions, then we'll move on to more in depth things like character types.

  1. What race can I be?
    Human, Elf and Halfling are the only races allowed. When you start you must automatically begin as human. The other races are limited and so we do not allow free generation of those types of characters. They are given out based on recomendations from staff and other players who believe you to be a solid RPer who will enhance the game.
  2. What else should I know right away?
    Well, you must be either Male or Female. We don't have duel gender or genderless characters. Also there are only three races currently on this MUX; Elf, Halfling, and Human. There are some restrictions there because the numbers of Elf and Halflings are limited, that will be covered in more detail in another section.
    Humans are by far the most prevailent of the three races. This is because Humans reproduce quickly and with little reguard to the ability to support the children they may have. There are, because of this, many more humans. In most cases the number of human children in the society will outnumber the total of Elves or Halflings.
  3. Well how old do characters get to be, here?
    Humans age quickly, being able to marry at the age of 15 or 16 and only in the rarest instances living much more than 60 years. Halflings and Elves are just as quick to mature, though tend to reserve marriage for later in their life (around late 20's to early 30's). Halflings reaching old age are about 400 years old, and Elves are immortal, though the oldest known to have lived within Glathnor is written to have been 30,000.
  4. What are stats for each race?
    I'm going to list that as charts since it's easiest to view and understand in that form.
    Race Elf Halfling Human
    Eye Color Blues, Greens, Greys, Purples, Lavender, Browns Blues, Greens, Greys, Lavender, Browns Blues, Greens, Greys, Browns
    Hair Color Blondes, Reds, Black, White, Greys/Silvers, Browns Blondes, Reds, Black, White, Greys, Browns Blondes, Reds, Black, White, Greys, Browns
    Height Adult height ranges from 5' to 6'8" Adult height ranges from 4'10" to 6'6" Adult height ranges from 4'9" to 6'4"
    Skintones Tend to be fair skinned or tanned ranging up to a light coppery color. Tend to be tanned at least to some degree May range from fair skinned to deeply tanned.
    Lifespan Immortal. Expected to live no longer than 400 years. Expected to live no longer than 60 years.
  5. What are magics like here?
    Magics work differently for each race and that's just how things are. For Elves magics are inborn, soul-based powers which one either has, or doesn't have. They can not be gained or lost, and they can not be trained to exceed the abilities of any other with the same magics. The are, for all purposes, limited in power and scope.
    For Humans magics are made up of spells and potions, these things require years of training and often an inherit ability passed from parent to child can give one an advantage over another. It has been noted in families with strong magical background that children learn more quickly the skills required. They seem to have a natural gift with the training.
    In Halflings magics are little understood. They manifest as a mixing of the two forms much like 'gypsy' magics in real life. Crystal Ball readings, fortune tellings and the like as if these beings are more closely connected to the possibilities than either of the other races. Halflings may possess miniscule Elfin powers, and can train in Human magics, but they are generally unskilled students at best.
  6. What type of characters are open to me?
    For those just starting out you will be limited to Human characters of any type except Royalty or Nobility. In addition to this restriction on Royalty/Nobility there is a restriction on both Elves and Halflings. One of the reasons for restricting Elves and Halflings is because they are both long lived and slow to reproduce. Because of this both races cherish any child, whether it be family or not the child would find someone willing to take it in and raise it simply because of the rarity of children.
    In the interest of 'fairness' to everyone each person will start out with a standard human type character, RP well, show inititive, be helpful and you would find that it is quite easy to get one of the restricted characters. In addition to the reasons noted above for restricting character types is this: Many of these positions are high exposure, they are positions of some IC or OOC power and thus persons who can deal well with a wide range of personalities and situations are best for those characters. Also there is the fact that were a less than suitable player granted one of these positions upon arrival the game could soon find itself trapped in a twink-war with some halfling-nobility-knight-mage trying to kill off the king and take over the realm.
    To aquire an Elf, Halfling, or Royalty/Nobility character there are some simple things that need to be done. The first is to aquire a standard character, set up, RP and enjoy yourself. Earn recommendations from your fellow players (selected non-staff players), apply for the desired character, and meet approval of staff. Of course, those who have RP'd with staff elsewhere may have an advantage in that their RP skills are known before they set up a first character and it is from this base that the first members of restricted classes will be drawn.
  7. I can accept being human, but what options do I have for IC roles?
    There are many roles based on kind of character you want to have. Of course not all roles are open equally to males and females, but you may notice it's much freer than the middle ages actually were.

    Males: Guards (castle and city), Knights, squires, pages, Bishop, priests, scribes, messengers, blacksmiths, craftsmen, innkeepers, tavernkeepers, shoppekeepers, farmers, fishermen, woodsmen, trappers, hunters, soldiers, teachers, footmen, gardners, horse handlers, healers, falconers, mages, thiefs, robbers, murderers, mercenaries, rogues, and much more.

    Females: Nuns, scribes, messengers, craftswomen, laundry women, inn-maids, tavern maids, shoppekeepers, herb women, gatherers, seamstresses, weavers, wet nurses, tanners, maids, cleaning women, healers, mages, thiefs, prostitutes, and much more. We may have a guild of female bodyguard/soldier types.

  8. I have my halfling, but I don't want the human anymore. What do I do?
    That can be answered simply, for this we have a +kill command wherein you set up the demise of your own characters, then kill them off ICly. This allows you to get rid of personalities you no longer want and it does so in a manner consistant with the RP environment.

Now.. here's some help in setting up your character:


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